#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif include $(DEVKITARM)/ds_rules #--------------------------------------------------------------------------------- # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # INCLUDES is a list of directories containing extra header files # DATA is a list of directories containing binary files # all directories are relative to this makefile #--------------------------------------------------------------------------------- ifeq ($(strip $(WORLD)),) WORLD := adrift endif BUILD := build/$(WORLD) SOURCES := engine source generic zlib $(WORLD) INCLUDES := include engine generic zlib $(WORLD) DATA := GRAPHICS := graphics #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -mthumb -mthumb-interwork CFLAGS := -g -Wall -O2\ -march=armv5te -mtune=arm946e-s -fomit-frame-pointer\ -ffast-math \ $(ARCH) \ -DWORLD=$(WORLD) CFLAGS += $(INCLUDE) -DARM9 CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions ASFLAGS := -g $(ARCH) -march=armv5te -mtune=arm946e-s LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) #--------------------------------------------------------------------------------- # any extra libraries we wish to link with the project #--------------------------------------------------------------------------------- LIBS := -lfat -lnds9 #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(LIBNDS) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifndef REALBUILD #--------------------------------------------------------------------------------- export ARM9BIN := $(TOPDIR)/$(TARGET).arm9 export ARM9ELF := $(CURDIR)/$(TARGET).arm9.elf export DEPSDIR := $(CURDIR)/$(BUILD) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES := $(addsuffix .o,$(BINFILES)) \ $(PNGFILES:.png=.o) \ $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) export ENTDIR := $(CURDIR)/$(WORLD)/entities .PHONY: $(BUILD) clean entities #--------------------------------------------------------------------------------- $(BUILD): entities @[ -d $@ ] || mkdir -p $@ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile REALBUILD=1 #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) *.elf *.nds* *.bin entities: $(WORLD)/.entities-stamp $(WORLD)/.entities-stamp: $(wildcard $(ENTDIR)/*.rb) ruby -I$(TOPDIR) $(TOPDIR)/genentities.rb $(CURDIR)/$(WORLD)/entities touch $(WORLD)/.entities-stamp #--------------------------------------------------------------------------------- else ENTFILES := $(notdir $(wildcard $(ENTDIR)/*.cpp)) OFILES += $(ENTFILES:.cpp=.entity.o) DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- $(ARM9BIN) : $(ARM9ELF) @$(OBJCOPY) -O binary $< $@ @echo built ... $(notdir $@) @echo $(ENTFILES) $(ARM9ELF) : $(OFILES) @echo linking $(notdir $@) @$(LD) $(LDFLAGS) $(OFILES) $(LIBPATHS) $(LIBS) -o $@ #--------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #--------------------------------------------------------------------------------- %.bin.o : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) %.entity.o : entities/%.cpp @echo $(notdir $<) $(CXX) -MMD -MP -MF $(DEPSDIR)/$*.entity.d $(CXXFLAGS) -c $< -o $@ %.s %.h : %.png %.grit grit $< -fts -o$* -include $(DEPENDS) #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------