#ifndef SIGHT_H #define SIGHT_H 1 #include #include "fov.h" #include "lightsource.h" #include "blockmap.h" void cast_sight(fov_settings_type *settings, blockmap *block, lightsource *l); bool sight_opaque(void *map_, int x, int y); void apply_sight(void *map_, int x, int y, int dxblah, int dyblah, void *src_); #endif /* SIGHT_H */